
Pigskins congregate and usually form factions known as the rough pig union. With a −1 metabolic efficiency, they have a hunger rate of ×125%. Pigskins have a gene complexity of 16 complexity. They don't mind wearing pigskin clothes or eating pork, nor do they produce either when butchered. In-game, pigskins are not in any way related to pigs. Note that this value does not account for chances in xenotype chance from ideoligion or from pawn kind, it only shows the base value before those factors. The table below describes the chance for a given pawn from each faction being a pigskin. Pigskins have a robust digestive system and can eat almost anything without getting sick, however, a notable drawback of the xenotype is their trotter-shaped hands that make it more difficult to manipulate tools and objects and their nearsightedness results in their preference for close-range - or explosive - weaponry.

However, they do maintain piglike elements.

They retain similar characteristics to baseliners capable of speech, tool usage and bipedal movement. However, they found success in their attempt to merge human DNA with that of a pig - to make easier transplantable organs such as hearts and lungs - creating a more humanlike being than anticipated.

Human-pig hybrids, Pigskins were initially created for organ-harvesting operations by a long-gone government that was uncomfortable with the thought of exploiting baseliners.
